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Dateien
elements.h
A_001
A_002
A_005
A_010
A_020
A_050
A_100
A_200
A_500
A_DEM
A_EURO
A_NULL
BIGWIN_BUFSZ
BIGWIN_STORE
cheat_allowed
clear_screen
cnt_add
cnt_down_sound
cnt_get
cnt_get_max
cnt_is_counting
cnt_set
cnt_sub
cnt_up_sound
default_sim
draw_backdrop
draw_machine_front
elements_offset_x
elements_offset_y
hundreds
m_all_files_exist
m_bigwin_stats
m_blit
m_blitfull
m_cb_format_dem
m_cb_format_eur
m_cb_format_generic
m_cb_wantquit_setflag
m_ctext
m_drawbox
m_fillbox
m_load_datafile
m_machine_started
m_overall_stats
m_reel_positions
m_rle_sprite
m_rtext
m_saverect
m_sprite
m_stretch_sprite
m_text
m_trans_rle_sprite
machine_bet
machine_coinin
machine_credit
machine_credit_add
machine_credit_sub
machine_end_action
machine_is_cheated
machine_is_debug
machine_is_quitting
machine_is_simulated
machine_payout
machine_payout_ex
machine_payout_remain
machine_play
machine_plays_for_real
machine_precheck
machine_quit_check
machine_simulate
machine_start_action
machine_t
machine_want_payout
machine_wincheck
MFL_CHEATED
MFL_DEBUG
MFL_DONE
MFL_FILEMISS
MFL_INITCHECK
MFL_PLAYABLE
MFL_SIMULATED
MFL_USER
MFL_WANTPAYOUT
MFL_WANTQUIT
PREVIEW_H
PREVIEW_W
prg_add
prg_add_1param
prg_add_2param
prg_add_piparam
prg_bet
prg_clear
prg_default_bet
prg_endgame_action
prg_p0cb_t
prg_p1cb_t
prg_p2cb_t
prg_picb_t
prg_quitcheck
prg_reset_timer
prg_smploop_start
prg_smploop_stop
prg_start_reel
prg_startgame_action
prg_startgame_loop
prg_stop_reel
prg_vbm_set
prg_wincheck
random_future
random_time
REEL_HOLDED
REEL_IMPL
reel_invisible_render_cb
reel_pos
REEL_RUNNING
reel_set_random
REEL_SPECIAL
reel_start
reel_start_sound
REEL_STARTING
reel_stop
reel_stop_ex
reel_stop_sound
REEL_STOPPED
REEL_STOPPING
REEL_USER
REELF_IMPL
REELF_INITED
REELF_OWNRAND
REELF_USER
REELF_WEIGHTED
register_bigwin
smploop_start
smploop_stop
timer_get
timer_is_running
timer_pause
timer_reset
timer_set
timer_start
vbitmap_t
vbm_get
vbm_getmax
vbm_set
vbm_sound
XOF
YOF
#define m_blit
(
BM,
SX,
SY,
DX,
DY,
W,
H
)
drect_blit ((BM), (SX), (SY), (DX) + XOF, (DY) + YOF, (W), (H))
Blitten.
Parameter:
BM
Bitmap
SX
x-Position Quelle
SY
y-Position Quelle
DX
x-Position Ziel
DY
y-Position Ziel
W
Breite
H
Höhe
Definiert in Zeile
1733
der Datei
elements.h
.
Erzeugt am Mon Aug 15 2011 02:25:16 für Virtuelle Zockhalle von
1.7.3